Friday, April 30, 2010
Past 3D work
Photo Textures
Museum in Manchester
I travelled to the museum.
I have made a flickr page and uploaded all thye photographs I took of the spitfire.
http://www.flickr.com/photos/michaelwhiteley/sets/72157624049195212
In search of a Spirtfire
I have found out that there is a small aeroplane exhibition called the Science and Industry museum in Manchester. http://www.mosi.org.uk/
Even though I'm creating TD248 and this one at the museum is not this particular one, it does have many things in common with each other.
Blue Print Research
http://www.airwar.ru/other/draw_1w.html
http://www.airpages.ru/eng/index.html
http://www.luftarchiv.de (German Only)
http://www.alltheweb.com/search?cat=...+drawing&rys=0
http://www.penio.narod.ru
These site also show different versions of the Spirtfire. Mk.I, Mk.V, Mk.IX, Mk.XIV Fighters. I will be re-creating the Mr.XIV.
Book research
These first two pages just gives you a quick history about the Spitfire. Talking about how France has fallen into German hands, how the Battle of Britain and how the Spitfire gained a place in world history.
This second page goes into some more detail of the Spitfire. It talks more about the style the different versions, speed and engine specifications. The book also shows a whole range of different images from different times and versions.It shows and tells me that each upgrade of the Spitfire has particular improvements and modifications.
These two top images are pages taken from the book 'Fighter aircraft of world wars 1 & 2' by Francis Crosby.
As you can clearly see this next page has a plane on it but it's not a spitfire, this is a concept plane made in the 40s. However it has a few similarity's, the camouflage uses the same colours and uses very much the same pattern. This plane also has the yellow, blue, white and red circles on it, also the red, white and blue flag on the tail. Other then these designs this plane is very different, though it's helped me to get an idea of the camouflage and design patterns.
This next image just gives me another perspective of the plane and more concept art.
These next two images are been take from the book 'Concept aircraft - The aviation fact file'.
Supermarine Spitfire Start
For this Part 2 Project I am going to create the legendary Spitfire as a 3D digital model with a small 3D animation of it in flight. To do this I will need to do some research on the air craft get Blue Prints/Line drawings and some videos of it's movement in flight.
The spitfire I will be focusing on is the TD248. I will be focusing on one paricular plain so I wont be creating something fictitions.
http://www.warbirdregistry.org/spitregistry/spitfire-td248.html
http://www.deroeck.co.uk/planes/Spitfire-Mk-XVI-CRS.html
Thursday, April 29, 2010
New action plan
Week beginning | Main Milestones - Assignment tasks | |
1 | 20 April | Complete Project Proposal. |
2 | 23 April | Gather primary research for my 3D models. Getting first and secondary research. |
3 | 28 April | Visit to Museum, getting photos of the locomotive. |
4 | 30 April | Complete research and start 3D creations. |
5 | 7 May | Continue with 3D work and present work and gather feedback. |
6 | 17 May | Experiment in a sketchbook with different materials for model textures. |
7 | 24 May | Start exporting the locomotive into the Rail simulator game. |
8 | 31 May | Complete all work as much as possible. |
9 | 7 June | Get feedback and make improvements on work. |
10 | 14 June | Final deadline for project – start to put show up |
11 | 21 June | Review week and final marks received. |
New Project Proposal
This project is going to be about 3D modeling and animating. Creating a 3D object using digital 3D and 2D software and then to create a small animation to go along side it. The model will be an airplane from the Battle of Britain, a Spitfire.
My proposed end point is to create, finish and animate the model into a little movie clip and then for it to be uploaded to Youtube.com. I will work towards creating the model. This will consist of researching into what I want to create, creating the model, texturing, making sure the model is correct and then to create short animation scenes for the Film ‘First of the few’. I will be removing the old footage of spitfires and replacing them with my own animation footage. This is related to my previous work, as it’s graphic related and computer based. I will learn more complex shapes different tools and operations and also gain knowledge of the software. I will learn the importance of timescales and deadlines and to produce high quality work.
I am going to research into real spitfires, to have a look at motion blur, the way they move in flight. Also models created by other people in the industry. Looking into how they made the models and what program they used, looking at the detail of the models. Looking into the opportunities and constraints in my work place, render limitations and creating a film functionalities. I can gather this information from books, videos and the Internet.
I am going to use a wide range of different mixed media, I’m going to use a sketch book with my own rendering of surfaces such as metals and glass using different styles of printing.
The main 3D application I will use is called 3Ds max. This program is widely used in the industry, and used for games and films. This program will be only used for 3D modeling and rendering. For the texturing I will have to use 2D art programs. Photoshop will be widely used for texturing, also Illustrator, though Illustrator will be used to create my own details, unlike Photoshop which will be used more for editing. To put the animation with the film I will use Adobe After Effects, this program gives me great control over editing, adding sound and to make my final movie clip perfection. Photography will be used for accuracy so the shape will be spot on also for added texture detail and realism.
For this project I will get comments from the public from Youtube, where people can post their opinions, constructive criticism and general comments, however this all depends on the people watching, they may not want to comment. Their comments can range from good to bad and can be anything about the model or animation, from styles to the quality of it. At the end of the project I will write an evaluation about how the project went, what I can do with it in the future, what I can improve on and the general good and bad points with an overall summery.
New Project!
Action Plan OLD
Week beginning | Main Milestones - Assignment tasks | |
1 | 16 April | Complete Project Proposal. |
2 | 19 April | Gather primary research for my 3D models. Getting first and secondary research. |
3 | 23 April | Visit to Museum, getting photos of the locomotive. |
4 | 26 April | Complete research and start 3D creations. |
5 | 28 April | Continue with 3D work and present work and gather feedback. |
6 | 17 May | Experiment in a sketchbook with different materials for model textures. |
7 | 24 May | Start exporting the locomotive into the Rail simulator game. |
8 | 31 May | Complete all work as much as possible. |
9 | 7 June | Get feedback and make improvements on work. |
10 | 14 June | Final deadline for project – start to put show up |
11 | 21 June | Review week and final marks received. |