Sunday, June 13, 2010

Animation Scenes

Scene 2 a/b (This can be found on CD 2, called 'Scene2a' and 'Scene2b'.)
This will be one of the first scenes. It's simply a squadron of spitfires flying across. This will be shown just after the film footage of the planes taking off. This has been rendered in 3Ds max. I have used a stationary camera with the plans flying by and a cloud in the background. Total time of 10 seconds, this is a very simple scene, but as this is only the beginning I don't want anything to dramatic.

Scene 3 (This can be found on CD 2, called 'Scene3')

This scene will be mixed in with the pilot to station master conversation. I don't want the pilot to station master conversation to just be constant talking as it will get boring and uninteresting, it will add a bit more action into it and will also be a small build up to the fight. This is a simple tracking shot of the planes flying, the cloud in the background just adds some more movement. With out the cloud the plane would look like it's going no where.
 
 
However in this scene there is a problem, the wheels wasn't linked to the plane so it got left behind in the animation, however this can be mistaken as another plane, or a bird.
 
Scene4 (This can be found on CD 2, called 'Scene5', the file names are a bit out of order as they were made at different times.), Scene 5 (This can be found on CD 2, called 'Scene9'.) and Scene 6 (This can be found on CD 2, called 'Scene10b'.).
 
These three scenes are the start of the attack. They will be played one after the other.
 
Scene 7 (This can be found on CD 2, called 'Scene11')
 
This next scene includes water in it. I thought to give my film some variation I should have a water scene in it, so it's not just sky. I had some trouble creating this water effect so I had to search for a tutorial. I found out there are lots of different ways to create water, but I decided to stick to the easy solution and a good solution it was. The way to do it was to use the water texture in 'Arch and Design', it has pre-set settings making it easier for me!
 

Scene 8 (This can be found on CD 2, called 'Scene6a')


This next scene is a simple swoop down and over. In this animation, if you look closely the animation is a bit uneven, it's not smooth. This is probably because I used the wrong animation assign controller.

Scene 9 (This can be found on CD 2, called 'Scene4b')

This scene there is a plane flying over and another doing a barrel role, this is making things a bit more exciting. However, when saving it to an output the settings were wrong, they were set to 'Thoughsand of colours' and not 'Million of colours', so I have some nasty streaks on it.

Scene 10 (This can be found on CD 2, called 'Scene7')

This time I wanted something different again. So I went to have a look at the original film and I found this:


So I thought I could do an animation of this, and I did. I think this scene looks really good!

Scene 11 (This can be found on CD 2, called 'Scene12b')

I now want a fighting scene. Again I went back to the original film.


So I re-produced this scene. However in this scene the spitfire is using it's guns. I'm going to take into account of my earlier post about bullet fire and motion blur. Also, for the bullet fire sound I'm going to render the sound with the animation, this will give me more control of when the sound should start.

As you can see in the image above the bullet comes out of the turret and on the right you can see the wave form of the bullet sound.

There is a test clip of all this in action on the 3rd CD called 'Test Animation 1'


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