Tuesday, June 15, 2010
Bibliography
Monday, June 14, 2010
Evaluation
I did receive a comment on the plane when it was being textured.
"There are a few bits that are noticeably "off". The wings are looking very thick for starters."
However I thought I was too far in development to go back and fix this issue, my time is limited. Though i did notice another problem that the tail was dipping down. I fixed this so it was straight.
Though there are some bad points. One is the resolution of the 'First of the few' film. Sadly I couldn't find a high resolution version of the film, they were all limited to this size. I wanted my animation movie to be 1280x720. I didn't want to scale the 'First of the few' footage bigger as it would become very distorted and pixelated. The film is already damaged as it is now with hairs, marks and scratches on it. So I've had to keep the film footage the same size and the animation footage the same. I could of made the animation footage smaller, but then the video would be to small and I wouldn't be happy with it. However keeping this in mind, I could have made the animation footage black and white and make the animation look old, like the film. Keeping the same stlye.
Final Animation!
If you also check the Youtube link thre also maybe Feedback from other viewers.
http://www.youtube.com/watch?v=vKrcF0peS2s&fmt=22
Getting ready for the final
On the 2nd CD look for the video 'scene16'.
I then wanted an under water scene with bubbles, I did this.
On the 2nd CD look for the video 'scene23'
http://www.youtube.com/watch?v=T7SCsVXiF4Q
I also needed a shoot scene like the one of the film.
Music
http://www.youtube.com/watch?v=s5HqlYBowvg&feature=related
Half way through at 1 mintue it changes to the the 1943 theme, so I'm not repeating it I'm going to keep the first bit and cut the second part out.
The two tracks are on the second CD
Sunday, June 13, 2010
Animation Scenes
This next scene is a simple swoop down and over. In this animation, if you look closely the animation is a bit uneven, it's not smooth. This is probably because I used the wrong animation assign controller.
This scene there is a plane flying over and another doing a barrel role, this is making things a bit more exciting. However, when saving it to an output the settings were wrong, they were set to 'Thoughsand of colours' and not 'Million of colours', so I have some nasty streaks on it.
Scene 10 (This can be found on CD 2, called 'Scene7')
Beginning introduction titles.
A small hiccup
Animation Start
Tuesday, May 25, 2010
Bullet animation
As the bullet is travelling at such a speed there is no need to make the bullet very detailed a simple cylinder will do with a gold material on it.
This is what I have quickly made.
I have animated it to fly across the screen twice I have rendered a very short clip of it in action.
Cloud reduction
So I have made images of the particle effects and made them an image. Here are some good examples:
I can now use these in my scenes and my render time will greatly be reduced.
Monday, May 24, 2010
Rendering animation and the time it takes
Rendering clouds
Saturday, May 22, 2010
The first of the few picture film
I downloaded the film from here: http://www.archive.org/details/TheFirstOfTheFew
Story borad
I have also included some music. I have chosen a theme tune from a game called 'Battlefield 1943'. This game has planes included and it's set around the same time era. However the game is set for the war in the Pacific. However it is still very suited.
The theme tune can be found here:
http://www.youtube.com/watch?v=nEGD-tQQqbA
Friday, May 21, 2010
Texturing.
I have taken a print screen of the unwrap and pasted it on the texture so I know where things are and where to paint.
Looking at the scetch book I have made some camo artwork. This shows the colours I should use and a basic design of what the camo should look like. However the colours are made from oil pastles and not the correct colour type. I'm going to have to go to my photographs and make a colour chart.
Unwrapping a model for texture
With this now I will edit this to make it use full use of the map and to stick some of the smaller pieces with the big pieces. So I don't have little polys in different places scatted around the map.
Monday, May 17, 2010
Wheels
Bent tail
Friday, May 14, 2010
Propeller improvemens
New propeller:
I'm now going to add some texture to them.
I'm going to go into Photoshop and make a new image. The will be sized 256x256. This may seem like an unusual size but it's in the power of 2. This is what sizes games work from, if the texture sizes is not to the power of two the texture will not work, however I'm not using this plane for a game, but it's a good template to work from.
I have filled it in with basic colours.
At the moment it looks very basic and just wont do for my plane so I need to go and find a picture of some weathering. While at the Science and industry museum I took some pictures of some materials for my plane. So I can use one of them.
I'm going to manipulate the image so it gives a streek effect so it looks like the propeller has been spinning at high speed.I have appied it to the texture as a new layer.
Then to select an overlay effect. I have chocen Overlay because it has given me a satisfide effect.
However I think it could look better so I have changed the levels.
Now to appie the material to the mesh and too make it fit the mesh properly, for this I am going to use UVW mapping. It's a very basic tool for mapping textures to mesh but suitable for my propeller.
I'm now going back into the material propertys and select a pre-set of material propertys.
I went for Matte Plastic, because it gave me the right reflectiverty settings, light reflection and roughness.