Tuesday, May 25, 2010

Cloud reduction



To speed up rendering time I'm going to make clouds one big object (One big poly) and not use particles. Particles can take a lot more time because it uses more polys scattered around one area, where as if I use one big poly it will speed up rendering by 3 times.

So I have made images of the particle effects and made them an image. Here are some good examples:


I can now use these in my scenes and my render time will greatly be reduced.

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