Unwrapping a model is like unwrapping a card board box and making a net for whcih a texture can be applied on. Unwrapping a model is very time consuming. However due to time limitations I don't have the time to do this. So I'm going to take a short cut. I'm going to use auto-unwrap. This feature is dissaproved by many 3Ds nax users because it cab be very unrilable. However sometimes is can make life a lot easier. You just need to mess around with the settings.
The image shown bellow shows the auto-unwrap tool on the right and the end result of it on the left.
With this now I will edit this to make it use full use of the map and to stick some of the smaller pieces with the big pieces. So I don't have little polys in different places scatted around the map.
I have now put it all together. I have re-scaled some parts for more detail, I have stuck together single polys with a much larger group, and everything has been plased in the right places.
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